Tuesday, October 16, 2007

Pixel Art for Mobile Game

Following resent M-Learning students survey results we set up a short new project for the first year Game Art Student – “Pixel Art for Mobile Game”.

Students have to follow lecturer presentation and online tutorial and create simple Pixel Art Illustration suitable to be used as a graphic for a mobile game.
Pixel art is distinguished from other forms of digital art by an insistence upon manual, pixel-level editing of an image. In this form, it is commonly said that "each pixel was placed carefully" to achieve a desired result which requires quite a lot of time and effort.
The results and students feed back excided our expectations. The students enjoyed the process and came up with some excellent illustrations:

Adrian Hansen

David Wittaker

Lauren Barret

Paul Cherry

Simon Burford

From DMD Student Survey Results Report:

Under the section “I found the following topics challenging/ enjoyable”
We have received the following feedback:

“Pixel Art – it wasn’t something I have done before and found it fun and enjoyable”
“Pixel Art – I found this informative and challenging, it also left the room for creativity which is important.”
“Pixel Art was most enjoyable. It was challenging in the way that creating and pulling off the design to produce good pixel art takes patience.”
“Pixel Art was something I have wanted to do for a while”

Monday, October 15, 2007

Planning for Mobile Web Students Project

I was very fortunate to be at Web Directions South 2007 conference this year.
The event was extremely informative and productive in particular in regards to our M-Learning project - Brian Flings Mobile 2.0 talk and workshop “Mobile web design and development” which covered everything you need to know about creating sites for the mobile web from start to finish.

Here is a quick summary of Mobile 2.0 presentation:

  1. 1 billion people have mobile devices - this vastly outnumbers the PC
  2. The iphone is the first mobile web 2.0 devices. It supports CCS 3
  3. Mobile widgets are the next big thing
  4. AJAX on the mobile is the next frontier
  5. Mobile web apps are the future

Brian convinced that iphone equipped with latest Safari 3 browser opens up new era for mobile web development - mobile web 2.0. Equally capable to deliver great user experience and having all the functionality of PC based web; mobile web 2.0 has great advantage – your phone aware about its location hence you can receive contextual data and service for example see location of your friends, receiving information about local services, events etc.
The current trend in mobile web development is:

  1.  merge of Web 2.0 and Mobile 2.0
  2. use of web standards in mobile
  3. designing for the mobile context    

From Brian’s workshop and from other WDS presentations as well as from industry participants feedback I learned that foundational skills set required for mobile web developer is not that different from what is compulsory for the conventional front end designer /developer:

  • Understanding of semantic XHTML, HTML mark-up
  • Strong CSS
  • Understanding of web standards and accessibility
  • Basic JavaScript
  • Basic knowledge of microformats

Offcourse to create functional and successful mobile website developer have to learn mobile specific skills like:

  • planning mobile web strategy
  • integrate web and mobile technologies
  • employ mobile web design principles
  • apply mobile development practices
  • implement mobile standards and best practices
  • create a mobile information architecture
  • conduct mobile usability testing
  • work with mobile service provider requirements
  • analyse content adaptation strategies
  • understand location-based services
  • understand messaging services

Examples of mobile web 2.0 sites developed specifically for iphone by Brian’s company blueflavor.com available on http://getleaflets.com/screenshots/

Unfortunately unlike for conventional web development there are little or no textbooks on the topic yet. To develop mobile web brief and set of tutorials for students requires a lot of work and research as well as interesting Mobile Idea and original content.

Here is a list of useful web resources on the topic:

.mobi Developers Guide http://dev.mobi
Global Authoring Practices for Mobile web http://www.passani.it/gap/
.mobi Mobile Ready http://mr.dev.mobi
iPhone for Web Developers http://developer.apple.com/iphone/
XHTML Mobile Profile Tutorial http://www.developershome.com/wap/xhtmlmp/

Feedback and comments are welcome and appreciated!

Thursday, October 11, 2007

DMD Students Mobile Learning Survey Results

Inspired by Kathy’s Mobile Learning survey I decided to find out what Digital Media Design (DMD) students thinking about use of mobile and internet technology as a toll for learning.
Three groups of students were asked to answer the following questions:

Advanced Diploma in Screen Game Art II eyar 9 students

If available, which of the following resources would you use?  Circle the appropriate answer:

  Least likely to use Most likely to use
1
2
3
4
Podcasts of Lectures
2
2
4
0

Vodcasts of Lectures (screen capture of demonstrations, DVD)

0
1
3
5
Internet based content
0
2
3
4

Web based content (to take home on a memory device)

0
1
2
5

Resources available for use On PDA

2
5
2
0

Learning resources available for use on mobile phones

5
3
1
0
Web based Learning Games
4
2
2
1

Advanced Diploma in Multi Media II eyar 4 students

If available, which of the following resources would you use?  Circle the appropriate answer:

  Least likely to use Most likely to use
1
2
3
4
Podcasts of Lectures
0
3
1
0

Vodcasts of Lectures (screen capture of demonstrations, DVD)

0
0
2
2
Internet based content
0
0
1
3

Web based content (to take home on a memory device)

0
0
2
2

Resources available for use On PDA

3
1
0
0

Learning resources available for use on mobile phones

1
2
0
1
Web based Learning Games
0
1
2
1

Advanced Diploma in Screen CGI I eyar 10 students

If available, which of the following resources would you use?  Circle the appropriate answer:

  Least likely to use Most likely to use
1
2
3
4
Podcasts of Lectures
3
3
1
2

Vodcasts of Lectures (screen capture of demonstrations, DVD)

0
2
4
4
Internet based content
1
0
4
5

Web based content (to take home on a memory device)

0
1
3
6

Resources available for use On PDA

5
2
2
1

Learning resources available for use on mobile phones

8
1
1
0
Web based Learning Games
3
5
1
1

From the above data I can clearly see that currently students value the information that accessible via PC more than content specifically optimised for mobile devices like PDA and mobile.
Currently main factors that prevent students from using mobile to actively access learning information are:
Cost of data. (Recently I was using Google Maps on my mobile on prepaid plan. The cost was $20 for approximately 20minutes of map browsing)
Limitations of Mobile devices both hardware and software (small screens bad internet browsers, low connection speed)

Does it mean that we can ignore mobile?

The statistics behind mobile industry are growing at lightening speed. Mobile phones have now greater penetration compare to PC. In 5-7 years half of humanity will have some kind of mobile device capable to connect to the internet none of any technology in the history was so pervasive.

UK and US mobile market are similarly developed: mobile market size in number of users is 19% out of the web pc market size.
Men under the age of 35 are the early adopters who are more likely to use mobile devices to access the Mobile Web Leading in the mobile web (January 07):

Popular pc internet sites Yahoo!, MSN and Google (both in the US and UK)
Popular in UK: BBC and SKY
Popular in the US: The Weather Channel and AOL

The trendspotting blog goes on to pose the question: Will social networks apps drive the mobile web?
Having the early adopters study in mind, and acknowledging the social networking sites success (55% of all of online American youths ages 12-17 use an online social networking sites, according to Pew Internet & American Life Project), where would you say a short messages social network as twitter mobile be in the next few months?

My questions about the study really centre on unique users. We deliver our courses in the well equipped comp. labs. Most of the project students currently working on require creating content for PC or high resolution screen. Hence our students currently don’t have need to use mobile for study related activities, or is it about to change?

The second part of the questionnaire was : Would you be interested to learn more about creating mobile content yourself? 

Advanced Diploma in Screen Game Art II eyar 9 students

Would you be interested to learn more about creating mobile content yourself? 

  Least likely to use Most likely to use
1
2
3
4

Mobile Graphic (Wallpapers Screensavers)

1
1
4
0

Mobile Video

1
4
3
1
Mobile Internet
1
6
2
0

Mobile Games

1
2
4
2

Advanced Diploma in Multi Media II eyar 4 students

Would you be interested to learn more about creating mobile content yourself? 

  Least likely to use Most likely to use
1
2
3
4

Mobile Graphic (Wallpapers Screensavers)

0
0
2
2

Mobile Video

0
0
2
2
Mobile Internet
0
1
1
2

Mobile Games

0
1
0
3

Advanced Diploma in Screen CGI I eyar 10 students

Would you be interested to learn more about creating mobile content yourself? 

  Least likely to use Most likely to use
1
2
3
4

Mobile Graphic (Wallpapers Screensavers)

3
1
3
3

Mobile Video

3
1
3
3
Mobile Internet
4
2
2
2

Mobile Games

3
3
2
2

Frome the students responses evident that although they unlikely to prefer mobile device over PC to receive and communicate with learning content they quite keen to start developing different type of mobile content themselves!
From lecture point of view I can see great potential here. More projects related to the development of mobile content and use of mobile devices empowers our students to actively participate in the mobile revolution rather than just passively use it.
One thing is for certain: we have to change our curriculum to adopt more such kind of projects. We also need to start paying attention to the mobile web now.